![starcraft zerg starcraft zerg](https://cdna.artstation.com/p/assets/images/images/007/874/714/large/vy-le-bug2-detailclor.jpg)
Flanking įlanking involves positioning part of the Zerg player's army away from his or her main force. Consequently, when one Zerg player does not have Speed or is at a disadvantage, he can wall his ramp with Zerglings, preemptively surrounding the attacking Zerglings, as shown in this screen shot. However, this is also used in ZvZ, in Zergling vs Zergling battles when one player has Speed and the other player does not.
![starcraft zerg starcraft zerg](http://i.ytimg.com/vi/H0YTffpyGbc/maxresdefault.jpg)
Instead of simply attack moving into a group of Marines, it is much better to use the move command to run amongst them first before allowing them to attack. The most commonly used example of this is Zerglings against Marines. This keeps the Zerg player's units alive longer and therefore allows them to do more damage.
![starcraft zerg starcraft zerg](https://worldofweirdthings.com/wp-content/uploads/floating_zerg_2500-1200x672.jpg)
This technique can of course also be applied to any other unit as well. This is an integral part of most Spire builds. The most obvious use is storing three Larva for the moment when your Spire completes, allowing you to build a large number of Mutalisks instantly. Saving them up to produce one large production round is a very common technique. The main use of this flexibility is to produce as many Drones as possible for as long as possible, then at the last moment produce the bare minimum number of combat units required to hold off the opponent's attacks.Įach Hatchery can have up to three Larva at a time. While Protoss or Terran players will generally produces worker and combat units simultaneously for the whole early to mid-game, Zerg players are able to focus entirely on one or the other. The use of Larva rather than production buildings results in a uniquely flexible economy. The number of Hatcheries the player has at his or her disposal and the Larvae that spawn from them therefore become the defining feature of most build orders. the number of Larvae available at any given time). Therefore it is essential that the player carefully plan the use of his production capacities (i.e. Unlike the other races, Zerg has to spawn workers and fighters from the same resource: Larva. This makes Zerg Economic Management drastically different from Protoss or Terran macroeconomics.įor a more detailed discussion, please see also: Zerg Economic Management Larva Management and Number of Hatcheries Most times things like Drone saturation (number of Drones per Mineral patch) depend on the number of expansions, the match up and the general game flow. There are only very little general rules which hold true for Zerg Economic Mangement. Three Time Golden Mouse Winner.See also: Zerg Micro Tips Key Ideas Zerg Economic Management Thank you and make sure to tell all your friends to subscribe to Computer Music Live! Up to the minute show information is posted here and you may visit for my info. This L.A Battle Artist has ties with AKB48! Thunderous the meanest Scratching of fresh bassline and 303's on steroids. DJs you like mixing, OK we've got you covered. Do you like playing Video Games? Well we've stolen the Synthesizer so get ready! ACCESS VIRUS your way to a trance. And now there is a weekly podcast of these works. a.k.a The Reaktor & MaxMSP Gosu & Three Time Golden Mouse Winner. Amen Breaks Podcast created by the living idol Javier Casas : Strong, tall, Otaku Athlete. Drum and Bass Tunes / Jungle unlike anything you've heard. COMPUTER MUSIC LIVE features Underground Ape Music.